a. Use a real name. You don't have enough money or talent to be taken seriously as a symbol.
b. Pay attention to the messages. Something important could be said. If you can't read them before they disappear off the screen, pull down the console, or increase your CON_NOTIFYTIME variable.
c. Don't spam the server with multi-line
text banners. Only (another) 14 year old will find it 'cool'. Everyone
else will be wondering what was said BEFORE you shot the other messages
right
out of the buffer.
d. If someone is talking to someone else about clan membership and one of them provides clan info or a web address, don't jump in with "join a real clan" and offer your own address. If you are really looking for members, you would have already been trolling and your derogatory comment only makes you look stupid, not interested.
e. Don't laugh or gloat when you
frag someone. Not only is this in very poor taste but you may have just
run a rookie right out of the game. Treat them like you wished you were
treated when you
were new.
f. Help out someone with a question, ESPECIALLY if it is directed specifically at you. A non answer comes across as "arrogant", not as "too busy fighting to answer".
g. If you are an anti-social misfit
who is just looking for 'fun' ruining someone else's game by antagonizing,
aggravating or cheating, please go somewhere else. When you grow up, or
get your ass kicked in real life and see the light, you will wonder why
you ever did it, and feel stupid.
II. Maneuvering.
a. Pass on the right. Keep in mind that you're also in the way of the guy that is in your way. He is probably in the same hurry as you, just the opposite direction.
b. When entering/exiting the supply room - give way if you are exiting. The guy trying to get in is doing it for a reason - no health/armor, and you're loaded up already.
c. Don't shoot a teammate temporarily in your way. This is about as rude as you can get in Team Fortress.
c. Don't immediately shoot a teammate
blocking your way with his back to you. Try jumping a few times to get
his attention. If he doesn't move, shoot him with your weakest weapon,
not the sniper
rifle or rocket launcher.
d. Share the elevator. It only
takes about 5 minutes to learn to jump onto it as someone else is running
up to it. When you get to the top, get off immediately. There are probably
more people at the bottom waiting for a lift. If you can't figure out how
to hold the elevator for someone else, at least have the courtesy to let
the slower moving people IN FRONT OF YOU take the elevator first.
e. Don't sweep the ammo room. This is the hardest skill to learn. Take only what you need and DISCARD before you leave. Take all the rockets? Why? Do you really think you will go through 50 or 60 before you're fragged?
f. Don't stand on the ammo bag respawn
for more than one cycle at a time. You don't like it when someone does
it when you are waiting for ammo, so why do it when someone else may be
waiting?
III. Combat
a. Do your job. To elaborate; if
you're a sniper, and you're charging the enemy fortress, you're not a hero,
you are an idiot. If you're a scout playing defense and you're doing a
good job,
imagine how much better that job
would be if you were a defensive class. If you aren't sure about which
class does what the best, refer to the following:
Scout: Offense
Sniper: Defense Soldier: Offense
Demoman: Both
Medic: Both HWguy: Defense
Pyro: Both
Spy: Offense Engineer: Defense
b. Always let a person fight there own battle. If a person is in combat the last thing they is you stripping their armor away.
c. Don't kill your own guard dogs. (MEGA)
d. Do not spam your own base with mirv, nail, gas or napalm grenades. How effective will your team be if you've crippled them all? Mirv or napalm damage is incidental to the job of defense and, as a result, should be used carefully in conjunction with other defensive teammates. Nail and gas grenades should NEVER be released in one's own base.
e. Don't run out on the balcony and jump off without making sure your snipers are safe. Your sniper can't provide cover if he is being hacked to death by a grenade jumping enemy medic.
f. If you're standing in the shadows
and your own teammate shoots you, deal with it. Everyone isn't using the
glow cheat.
IV. Capturing
a. Don't grab the enemy flag if you don't know where to take it. Don't assume you know where it goes on an unfamiliar level; ask first.
b. Cap the flag in a timely manner. Remember, another teammate may be waiting for it to reappear so he can grab it.
c. Don't initiate combat with the flag. When you have the flag your job is to CAPTURE it, not save the world or inflate your own personal frag count.
c. If there are two or more people
waiting to grab the enemy flag, let the faster class grab it. Noone awards
points for the guy who waited the longest. The longer you waited for the
flag, the more
enemies you weren't fragging.
d. If you lose the flag, TELL YOUR TEAMMATES WHERE IT IS! Don't assume you can run back and pick up where you left off. You may not be the only one on your team trying to cap the flag. Help put the TEAM back in TEAM Fortress; communicate.
e. Occasionally you will accidentally shoot a teammate. Apologize.
f. Occasionally you will accidentally
be shot by a teammate. Try to use some restraint.
V. Class Specific:
a. Scout
1. Use your grenades - you aren't built just for capping the flag. You can also wreak havoc in an enemy base with your grenades and speed, making your teammate's assault easier.
b. Sniper
1. Don't shoot the armor off your own teammates. Would you want your own teammates firing on you and then saying, "Just making sure you weren't a spy.."??
2. Shoot the enemy snipers FIRST. Your PRIMARY target is the ENEMY SNIPER. If there wasn't an enemy sniper, there would be no reason for you to be a sniper, other than your own desire for personal frag glory. Keep in mind the only defense for a sniper is another, better, sniper. (One major downfall in TF, in Clan TFB's opinion.)
c. Soldier
1. Take out the enemy sentry gun(s) FIRST, then worry about fragging or capping. Your other offensive teammates aren't nearly as effective at neutralizing sentry guns.
d. Demoman
1. If you've got a hair-trigger, play a different class. Your team gets tired of being blown 1000 yards because you hit the det key before you registered color.
2. Play defense FIRST. Nothing is more aggravating than an offensive demoman on a team that can't protect their own flag.
e. Medic
1. Heal your teammates or play another
class. This may involve you staying in your own base more than you
would like. Deal with it. The class you have chosen is a support class.
Play it that way
or risk the wrath of your teammates.
2. Come when you are called.
f. HWguy
1. Try to control your aim when you are cutting everyone to pieces in your own fort. While your teammates are in the supply room healing from your assault, you may have to defend by yourself.
g. Pyro
1. Use napalm grenades carefully. Remember, napalm grenades don't kill; they are designed to stop or slow the enemy so that others can close.
h. Spy
1. Don't release gas grenades in your own fort.
2. Change outside of your own fort. Your team doesn't have a magical device that will reveal whether you are a spy or not. Save everyone, yourself included, the hassle by changing outside of your own fort.
i. Engineer
1. Don't block BOTH ramps with your creations. One is sufficient. Don't block a commonly used pathway with a sentry gun; they cannot be jumped over.
2. Build a dispenser FIRST in a respawn area without regenerating health or ammo. On a few levels this is the respawn area down the hall from the outside balcony.
3. Please stay on defense. Your gun is considerably less likely to be destroyed if you are protecting it.
4. Don't build your gun 10 feet
from someone else's sentry gun. Not only is this stupid, it's rude.
VI. Servers
1. Set TEAMKILL to OFF if you aren't there to monitor your server. It will be abused, and your server will be put on countless NEVER PING lists.
2. Don't just tell everyone you are shutting down the server to 'do some work'. Let the game finish, at the very least. Everyone playing on your server has invested their time in it and it is rude to take that away from them by an early game abortion.
3. Don't ban some classes just because you don't like them. Go away if you can't handle the whole TF experience.